Archive

Archive for August, 2007

Discordia

August 27th, 2007

Narkaleptic Source LogoI have begun development on a new mod for Garry’s Mod 10.  You can nab Garry’s Mod 10 for $10 if you already have one of the compatible Source-engine games.  Garry’s Mod 10 is a sandbox game which allows players to pretty much do anything they want with the Source physics engine.  Using ropes, thrusters, welding and any tool you can imagine to build contraptions and play home-made games.  The “plug-in” system is Lua-based.  Lua is a fairly complex and expandable scripting language with a C-like syntax, well Pascal-like too I guess.  So there’s the intro to the platform.

Discordia is going to be a Cyberpunk-themed singleplayer or cooperative gamemode with server controlled missions and persistance.  You carry your same equipment and progress each time you visit a server.

Here is the feature short-list:

  • Drag and drop inventory system
  • Interactive non-player characters
  • Ingame stores and trading
  • Story-line missions
  • Faction reputation
  • Weapon modifications

It is going to mimic the original Deus Ex in many ways.  The inventory will be similar in that you have limited space to prepare for the next mission.  I will remain true to the cyberpunk theme and include (basic) hacking of security systems.  The plot will, of course, include super-corporations and secretive factions.  I will not be (at this time) including a skill system.

Weapon modifications can be transfered from weapon to weapon.  Ammo types are a bit more specific and will each be targetted in a paper-rock-scissors manor to each type of enemy.  Death will be handled harshly but I’m not sure how yet, still looking for ideas on this one.

Anyway, check out my GMOD site if you want a little more information.

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Josh Discordia, Gaming, Garry's Mod 10

Eve Online

August 27th, 2007

Acri Trusen on Eve OnlineSo, I saw an ad.  It mentioned Eve Online and a 14–day trial.

I said hell, two weeks of free gaming, why not?

After the awesome intro video, it starts off by overwhelming you with the interface.  Nearly a hundred clickable chunks of text and pictures.  Taking a deep breath, I click next on the tutorial.  It starts to go over the tutorial structure, the context menu.  That’s right, every damn clickable thing has a menu too. Eventually, I got my ship on its way to the first agent to get a mission.

I started to think… Hey, it is no twitch-action, space-combat Freelancer but has ten times the potential elsewhere.  The trading commodities show fluctuating graphs over the past few real months.  The galaxy map is three-dimensional.  The is tons of ships and equipment.  I definately miss the interactions of my avatar on space stations that I had in the late Earth & Beyond.  A combination of this and Auto Assault would make the perfect game for me.  Speaking of AA, it’s going down soon.  :sniffle:

Anyway, I’ve found it worth the first day, until…  The tutorial neglected to mention the fact that anything you’re carrying is pretty much lost when you die.  This being after I spend all of my initial 150,000 credits on a ship and weapons.

By the way, don’t buy a shuttle.  They have no hard points for weapons.  Big waste of a few hours of credit gathering.

I understand it’s a complicated game but EVERY game goes easy on its newbs.  How about, no loosie of expensive stuffs for a little while.  Until AFTER the annoying tutorial can warn you what will happen.

Hopefully, after starting a new character and wasting some hours, I can get the ambition to go back and maybe experience the corporate world.  Well, the in-game corporate world, I already know the real-life corporate world too well for my liking.

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Josh Eve Online, Gaming

BlogJet

August 27th, 2007

I’m a lazy ass, I’ll admit that.  I just snagged a trial of BlogJet.  We’ll see if it helps me to actually use a damn blog.

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Josh Bloggin

In the beginning…

August 11th, 2007

Well…  This is my first post in my first blog.  Currently, I have no goal as to what I’ll write here.  This is not likely to change.

Josh Bloggin