Discordia

August 27th, 2007

Narkaleptic Source LogoI have begun development on a new mod for Garry’s Mod 10.  You can nab Garry’s Mod 10 for $10 if you already have one of the compatible Source-engine games.  Garry’s Mod 10 is a sandbox game which allows players to pretty much do anything they want with the Source physics engine.  Using ropes, thrusters, welding and any tool you can imagine to build contraptions and play home-made games.  The “plug-in” system is Lua-based.  Lua is a fairly complex and expandable scripting language with a C-like syntax, well Pascal-like too I guess.  So there’s the intro to the platform.

Discordia is going to be a Cyberpunk-themed singleplayer or cooperative gamemode with server controlled missions and persistance.  You carry your same equipment and progress each time you visit a server.

Here is the feature short-list:

  • Drag and drop inventory system
  • Interactive non-player characters
  • Ingame stores and trading
  • Story-line missions
  • Faction reputation
  • Weapon modifications

It is going to mimic the original Deus Ex in many ways.  The inventory will be similar in that you have limited space to prepare for the next mission.  I will remain true to the cyberpunk theme and include (basic) hacking of security systems.  The plot will, of course, include super-corporations and secretive factions.  I will not be (at this time) including a skill system.

Weapon modifications can be transfered from weapon to weapon.  Ammo types are a bit more specific and will each be targetted in a paper-rock-scissors manor to each type of enemy.  Death will be handled harshly but I’m not sure how yet, still looking for ideas on this one.

Anyway, check out my GMOD site if you want a little more information.

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Josh Discordia, Gaming, Garry's Mod 10

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