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Eve Online

August 27th, 2007

Acri Trusen on Eve OnlineSo, I saw an ad.  It mentioned Eve Online and a 14–day trial.

I said hell, two weeks of free gaming, why not?

After the awesome intro video, it starts off by overwhelming you with the interface.  Nearly a hundred clickable chunks of text and pictures.  Taking a deep breath, I click next on the tutorial.  It starts to go over the tutorial structure, the context menu.  That’s right, every damn clickable thing has a menu too. Eventually, I got my ship on its way to the first agent to get a mission.

I started to think… Hey, it is no twitch-action, space-combat Freelancer but has ten times the potential elsewhere.  The trading commodities show fluctuating graphs over the past few real months.  The galaxy map is three-dimensional.  The is tons of ships and equipment.  I definately miss the interactions of my avatar on space stations that I had in the late Earth & Beyond.  A combination of this and Auto Assault would make the perfect game for me.  Speaking of AA, it’s going down soon.  :sniffle:

Anyway, I’ve found it worth the first day, until…  The tutorial neglected to mention the fact that anything you’re carrying is pretty much lost when you die.  This being after I spend all of my initial 150,000 credits on a ship and weapons.

By the way, don’t buy a shuttle.  They have no hard points for weapons.  Big waste of a few hours of credit gathering.

I understand it’s a complicated game but EVERY game goes easy on its newbs.  How about, no loosie of expensive stuffs for a little while.  Until AFTER the annoying tutorial can warn you what will happen.

Hopefully, after starting a new character and wasting some hours, I can get the ambition to go back and maybe experience the corporate world.  Well, the in-game corporate world, I already know the real-life corporate world too well for my liking.

Tags:

Josh Eve Online, Gaming

  1. Myself
    August 27th, 2007 at 22:50 | #1

    Btw, the music track is similar to Deus Ex. In my terms, that means “very good”.

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