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Archive for September, 2007

No choice for you!

September 6th, 2007

I had higher expectations.  BioShock’s choices in the story are really only one.  How do you want the game to end, obviously the good ending or the bad ending.  The choice is obviously clear once you meet your first Little Sister.  Besides choosing what Plasmids to purchase and weapons to upgrade and where to spend your loot, there isn’t another damn choice to be made.

The story is great and the lack of choices fit in nicely near end game but I was really hoping for more.  It is a kill everything you see that reminds me of the likes of Wolfenstein.  The only difference is you have more combative options available.  Playing on medium difficulty, I found the whole game to be insultingly easy.  Hints pretty much move any element from puzzles.

The graphics and the gameplay is a fresh break from everything else but I would really like to see this revolutionary combination of RPG and FPS that was claimed to rival Deus Ex.  Even the second iteration of Deus Ex has this looking like every other FPS out there with a couple new bells and whistles.

Story and combat still make this a great game, I just feel lied to.

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Josh Gaming, Review

Vista, like changing my socks

September 3rd, 2007

You all know that feeling.  Fresh out of the bag, labeled “Hanes”, the fresh aroma of cotton fills your nostrils.  You slip on a brand new mit from the plastic sack and a feeling of comfort and relaxation rolls down your spine.  It isn’t like sitting behind the wheel on your first drive to work in new wheels but it still feels pretty good.

That is my experience with Vista.  Good ole XP has run thin with a few too many holes.  Vista is a tight stretch over my fuzzy foot, hard to get used to the firm unstretched fabric at times but overall, a good experience.  And, same with the purchase of undergarmets, my biggest reaction is: Finally, why did I wait so damn long.

I can’t say I really got excited about the new features of Vista but I certainly wasn’t completely neutral either.  It just felt like something that was necessary after many years with the same ole collection of smelly tubes.

Anyway…  That’s my take so far.  I have yet to take advantage of DX10 but the other odds and ends that were long missing (or privided via 3rd-party) are mostly expected this time, rather than innovative.

Josh Ranting